Ludor 14 Ludorpollas 19 La Muerte Purpura file://C:\doc\d&d\Character\SamplePortraits\147.jpg 47000 100 gp Cicatriz de conjuros Tatoo macabro
The star of Impiltur has fallen. The retreat of the sea, coupled with widespread corruption, has led this region into decline. The people of this once-great nation huddle in fear as their kingdom unravels around them. Use longtooth shifting as an encounter power You define the front line of combat, crushing foes in melee while protecting your allies. Mark foes you attack. They get -2 to attacks not including you. Make basic melee attack against adjacent marked foe who shifts or makes attack not including you. Mark lasts until end of your next turn or marked by other. Add Wis mod to opportunity attacks. Hit ends foe's movement (if any) this action. Select a Fighter Talent. Temp hp when you hit with melee or close; double with invigorating, temp HP if miss with invigorating, +2 damage in light armor with some weapons Gain proficiency with the Craghammer. Gain +1 damage per tier with Hammers. Training with plate armor Gain bonus to attack rolls with hammers. Gain 5 additional hit points per tier Second wind or total defense grants saving throw Damage with hammer or mace on a miss When you spend action point to attack, gain resist 10 all until start of your next turn Gain +10 hp; minor action to spend 10 hp to save automatically against effect that a save ends; must have 10+ hp and can't reduce the damage +1 to AC with plate armor You don't grant combat advantage from being flanked At-Will Standard action 20 1d10+12 Strength AC +7 Strength modifier. +7 half your level. +2 proficiency bonus. +3 enhancement bonus. +1 Feat bonus - Weapon Expertise (Hammer) +7 Strength modifier. +3 enhancement bonus. +2 Feat bonus - Weapon Focus (Hammer) +2 to attack rolls with opportunity attacks - Combat Superiority. 14 1d4+7 Strength AC +7 Strength modifier. +7 half your level. +7 Strength modifier. +2 to attack rolls with opportunity attacks - Combat Superiority. At-Will Standard action 7 1d4 Dexterity AC +0 Dexterity modifier. +7 half your level. +0 Dexterity modifier. +2 to attack rolls with opportunity attacks - Combat Superiority. Encounter Minor Action 7 Unknown Unknown +7 half your level. At-Will Immediate Interrupt At-Will Standard action 20 1d10+12 Strength AC +7 Strength modifier. +7 half your level. +2 proficiency bonus. +3 enhancement bonus. +1 Feat bonus - Weapon Expertise (Hammer) +7 Strength modifier. +3 enhancement bonus. +2 Feat bonus - Weapon Focus (Hammer) 14 1d4+7 Strength AC +7 Strength modifier. +7 half your level. +7 Strength modifier. At-Will Standard action 20 1d10+12 Strength AC +7 Strength modifier. +7 half your level. +2 proficiency bonus. +3 enhancement bonus. +1 Feat bonus - Weapon Expertise (Hammer) +7 Strength modifier. +3 enhancement bonus. +2 Feat bonus - Weapon Focus (Hammer) 14 1d4+7 Strength AC +7 Strength modifier. +7 half your level. +7 Strength modifier. Daily Standard action 20 2d10+12 Strength AC +7 Strength modifier. +7 half your level. +2 proficiency bonus. +3 enhancement bonus. +1 Feat bonus - Weapon Expertise (Hammer) +7 Strength modifier. +3 enhancement bonus. +2 Feat bonus - Weapon Focus (Hammer) 14 2d4+7 Strength AC +7 Strength modifier. +7 half your level. +7 Strength modifier. At-Will Move Action Encounter Standard action 20 2d10+12 Strength AC +7 Strength modifier. +7 half your level. +2 proficiency bonus. +3 enhancement bonus. +1 Feat bonus - Weapon Expertise (Hammer) +7 Strength modifier. +3 enhancement bonus. +2 Feat bonus - Weapon Focus (Hammer) 14 2d4+7 Strength AC +7 Strength modifier. +7 half your level. +7 Strength modifier. Daily Standard action 20 2d10+12 Strength AC +7 Strength modifier. +7 half your level. +2 proficiency bonus. +3 enhancement bonus. +1 Feat bonus - Weapon Expertise (Hammer) +7 Strength modifier. +3 enhancement bonus. +2 Feat bonus - Weapon Focus (Hammer) 14 2d4+7 Strength AC +7 Strength modifier. +7 half your level. +7 Strength modifier. Daily Minor Action 7 Unknown Unknown +7 half your level. Encounter Standard action 20 1d10+12 Strength AC +7 Strength modifier. +7 half your level. +2 proficiency bonus. +3 enhancement bonus. +1 Feat bonus - Weapon Expertise (Hammer) +7 Strength modifier. +3 enhancement bonus. +2 Feat bonus - Weapon Focus (Hammer) 14 1d4+7 Strength AC +7 Strength modifier. +7 half your level. +7 Strength modifier. Daily Minor Action Encounter Immediate Reaction 7 Unknown Unknown +7 half your level. Encounter Standard action 20 1d10+16 Strength AC +7 Strength modifier. +7 half your level. +2 proficiency bonus. +3 enhancement bonus. +1 Feat bonus - Weapon Expertise (Hammer) +7 Strength modifier. +3 enhancement bonus. +2 Feat bonus - Weapon Focus (Hammer) +4 for using an axe, a hammer, or a mace 14 1d4+7 Strength AC +7 Strength modifier. +7 half your level. +7 Strength modifier. Daily Immediate Reaction Encounter Standard action 20 3d10+12 Strength AC +7 Strength modifier. +7 half your level. +2 proficiency bonus. +3 enhancement bonus. +1 Feat bonus - Weapon Expertise (Hammer) +7 Strength modifier. +3 enhancement bonus. +2 Feat bonus - Weapon Focus (Hammer) 14 3d4+7 Strength AC +7 Strength modifier. +7 half your level. +7 Strength modifier.
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