Ludor
14
Ludorpollas
19
La Muerte Purpura
file://C:\doc\d&d\Character\SamplePortraits\147.jpg
47000
100 gp
Cicatriz de conjuros
Tatoo macabro
The star of Impiltur has fallen. The retreat of the sea, coupled with widespread corruption, has led this region into decline. The people of this once-great nation huddle in fear as their kingdom unravels around them.
Use longtooth shifting as an encounter power
You define the front line of combat, crushing foes in melee while protecting your allies.
Mark foes you attack. They get -2 to attacks not including you. Make basic melee attack against adjacent marked foe who shifts or makes attack not including you. Mark lasts until end of your next turn or marked by other.
Add Wis mod to opportunity attacks. Hit ends foe's movement (if any) this action.
Select a Fighter Talent.
Temp hp when you hit with melee or close; double with invigorating, temp HP if miss with invigorating, +2 damage in light armor with some weapons
Gain proficiency with the Craghammer.
Gain +1 damage per tier with Hammers.
Training with plate armor
Gain bonus to attack rolls with hammers.
Gain 5 additional hit points per tier
Second wind or total defense grants saving throw
Damage with hammer or mace on a miss
When you spend action point to attack, gain resist 10 all until start of your next turn
Gain +10 hp; minor action to spend 10 hp to save automatically against effect that a save ends; must have 10+ hp and can't reduce the damage
+1 to AC with plate armor
You don't grant combat advantage from being flanked
At-Will
Standard action
20
1d10+12
Strength
AC
+7 Strength modifier.
+7 half your level.
+2 proficiency bonus.
+3 enhancement bonus.
+1 Feat bonus - Weapon Expertise (Hammer)
+7 Strength modifier.
+3 enhancement bonus.
+2 Feat bonus - Weapon Focus (Hammer)
+2 to attack rolls with opportunity attacks - Combat Superiority.
14
1d4+7
Strength
AC
+7 Strength modifier.
+7 half your level.
+7 Strength modifier.
+2 to attack rolls with opportunity attacks - Combat Superiority.
At-Will
Standard action
7
1d4
Dexterity
AC
+0 Dexterity modifier.
+7 half your level.
+0 Dexterity modifier.
+2 to attack rolls with opportunity attacks - Combat Superiority.
Encounter
Minor Action
7
Unknown
Unknown
+7 half your level.
At-Will
Immediate Interrupt
At-Will
Standard action
20
1d10+12
Strength
AC
+7 Strength modifier.
+7 half your level.
+2 proficiency bonus.
+3 enhancement bonus.
+1 Feat bonus - Weapon Expertise (Hammer)
+7 Strength modifier.
+3 enhancement bonus.
+2 Feat bonus - Weapon Focus (Hammer)
14
1d4+7
Strength
AC
+7 Strength modifier.
+7 half your level.
+7 Strength modifier.
At-Will
Standard action
20
1d10+12
Strength
AC
+7 Strength modifier.
+7 half your level.
+2 proficiency bonus.
+3 enhancement bonus.
+1 Feat bonus - Weapon Expertise (Hammer)
+7 Strength modifier.
+3 enhancement bonus.
+2 Feat bonus - Weapon Focus (Hammer)
14
1d4+7
Strength
AC
+7 Strength modifier.
+7 half your level.
+7 Strength modifier.
Daily
Standard action
20
2d10+12
Strength
AC
+7 Strength modifier.
+7 half your level.
+2 proficiency bonus.
+3 enhancement bonus.
+1 Feat bonus - Weapon Expertise (Hammer)
+7 Strength modifier.
+3 enhancement bonus.
+2 Feat bonus - Weapon Focus (Hammer)
14
2d4+7
Strength
AC
+7 Strength modifier.
+7 half your level.
+7 Strength modifier.
At-Will
Move Action
Encounter
Standard action
20
2d10+12
Strength
AC
+7 Strength modifier.
+7 half your level.
+2 proficiency bonus.
+3 enhancement bonus.
+1 Feat bonus - Weapon Expertise (Hammer)
+7 Strength modifier.
+3 enhancement bonus.
+2 Feat bonus - Weapon Focus (Hammer)
14
2d4+7
Strength
AC
+7 Strength modifier.
+7 half your level.
+7 Strength modifier.
Daily
Standard action
20
2d10+12
Strength
AC
+7 Strength modifier.
+7 half your level.
+2 proficiency bonus.
+3 enhancement bonus.
+1 Feat bonus - Weapon Expertise (Hammer)
+7 Strength modifier.
+3 enhancement bonus.
+2 Feat bonus - Weapon Focus (Hammer)
14
2d4+7
Strength
AC
+7 Strength modifier.
+7 half your level.
+7 Strength modifier.
Daily
Minor Action
7
Unknown
Unknown
+7 half your level.
Encounter
Standard action
20
1d10+12
Strength
AC
+7 Strength modifier.
+7 half your level.
+2 proficiency bonus.
+3 enhancement bonus.
+1 Feat bonus - Weapon Expertise (Hammer)
+7 Strength modifier.
+3 enhancement bonus.
+2 Feat bonus - Weapon Focus (Hammer)
14
1d4+7
Strength
AC
+7 Strength modifier.
+7 half your level.
+7 Strength modifier.
Daily
Minor Action
Encounter
Immediate Reaction
7
Unknown
Unknown
+7 half your level.
Encounter
Standard action
20
1d10+16
Strength
AC
+7 Strength modifier.
+7 half your level.
+2 proficiency bonus.
+3 enhancement bonus.
+1 Feat bonus - Weapon Expertise (Hammer)
+7 Strength modifier.
+3 enhancement bonus.
+2 Feat bonus - Weapon Focus (Hammer)
+4 for using an axe, a hammer, or a mace
14
1d4+7
Strength
AC
+7 Strength modifier.
+7 half your level.
+7 Strength modifier.
Daily
Immediate Reaction
Encounter
Standard action
20
3d10+12
Strength
AC
+7 Strength modifier.
+7 half your level.
+2 proficiency bonus.
+3 enhancement bonus.
+1 Feat bonus - Weapon Expertise (Hammer)
+7 Strength modifier.
+3 enhancement bonus.
+2 Feat bonus - Weapon Focus (Hammer)
14
3d4+7
Strength
AC
+7 Strength modifier.
+7 half your level.
+7 Strength modifier.
100 gp
0
Ludor
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19
La Muerte Purpura
Ludorpollas
false
false
Cicatriz de conjuros
Tatoo macabro
100 gp
0
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