Warkooll 14 Warkufelapollas La Muerte Purpura file://C:\doc\d&d\Character\SamplePortraits\ClassPortRunepriest.png 47000 100 gp 0 gp Tatoo macabro
Akanûl is a land defined by extreme geography, eldritch beasts, and genasi. A new nation formed in the devastated and warped lands between Chessenta and Chondath, Akanûl has overcome great adversity and is now a name to be respected and feared. Proficient with hammers. +5 bonus to saving throws against poison. Armor or heavy load doesn't reduce your speed. (Other effects still can.) Second wind is minor action. Can move 1 less when forced to move. Immediate saving throw to avoid being knocked prone. You define the front line of combat, crushing foes in melee while protecting your allies. Mark foes you attack. They get -2 to attacks not including you. Make basic melee attack against adjacent marked foe who shifts or makes attack not including you. Mark lasts until end of your next turn or marked by other. Add Wis mod to opportunity attacks. Hit ends foe's movement (if any) this action. Select a Fighter Talent. +1 on attacks with one-handed weapons. Training with plate armor Gain bonus to attack rolls with hammers. Gain 5 additional hit points per tier Second wind or total defense grants saving throw +2 damage and proficiency with axes and hammers Use second wind as immediate interrupt when damaged +1 to AC with plate armor When you spend action point to attack, gain resist 10 all until start of your next turn Gain +10 hp; minor action to spend 10 hp to save automatically against effect that a save ends; must have 10+ hp and can't reduce the damage Increase number of healing surges, healing surge value You don't grant combat advantage from being flanked At-Will Standard action 17 1d10+8 Strength AC +6 Strength modifier. +7 half your level. +2 proficiency bonus. +1 bonus - One-handed Weapon Talent +1 Feat bonus - Weapon Expertise (Hammer) +6 Strength modifier. +2 Feat bonus - Dwarven Weapon Training +2 to attack rolls with opportunity attacks - Combat Superiority. 14 1d4+6 Strength AC +6 Strength modifier. +7 half your level. +1 bonus - One-handed Weapon Talent +6 Strength modifier. +2 to attack rolls with opportunity attacks - Combat Superiority. At-Will Standard action 7 1d4 Dexterity AC +0 Dexterity modifier. +7 half your level. +0 Dexterity modifier. +2 to attack rolls with opportunity attacks - Combat Superiority. At-Will Immediate Interrupt At-Will Standard action 17 1d10+8 Strength AC +6 Strength modifier. +7 half your level. +2 proficiency bonus. +1 bonus - One-handed Weapon Talent +1 Feat bonus - Weapon Expertise (Hammer) +6 Strength modifier. +2 Feat bonus - Dwarven Weapon Training 14 1d4+6 Strength AC +6 Strength modifier. +7 half your level. +1 bonus - One-handed Weapon Talent +6 Strength modifier. At-Will Standard action 17 1d10+8 Strength AC +6 Strength modifier. +7 half your level. +2 proficiency bonus. +1 bonus - One-handed Weapon Talent +1 Feat bonus - Weapon Expertise (Hammer) +6 Strength modifier. +2 Feat bonus - Dwarven Weapon Training 14 1d4+6 Strength AC +6 Strength modifier. +7 half your level. +1 bonus - One-handed Weapon Talent +6 Strength modifier. Daily Standard action 17 2d10+8 Strength AC +6 Strength modifier. +7 half your level. +2 proficiency bonus. +1 bonus - One-handed Weapon Talent +1 Feat bonus - Weapon Expertise (Hammer) +6 Strength modifier. +2 Feat bonus - Dwarven Weapon Training 14 2d4+6 Strength AC +6 Strength modifier. +7 half your level. +1 bonus - One-handed Weapon Talent +6 Strength modifier. At-Will Move Action Encounter Standard action 17 2d10+8 Strength Fortitude +6 Strength modifier. +7 half your level. +2 proficiency bonus. +1 bonus - One-handed Weapon Talent +1 Feat bonus - Weapon Expertise (Hammer) +6 Strength modifier. +2 Feat bonus - Dwarven Weapon Training 14 2d4+6 Strength Fortitude +6 Strength modifier. +7 half your level. +1 bonus - One-handed Weapon Talent +6 Strength modifier. Daily Minor Action Daily Minor Action 7 Unknown Unknown +7 half your level. Encounter Standard action 17 1d10+8 Strength AC +6 Strength modifier. +7 half your level. +2 proficiency bonus. +1 bonus - One-handed Weapon Talent +1 Feat bonus - Weapon Expertise (Hammer) +6 Strength modifier. +2 Feat bonus - Dwarven Weapon Training 14 1d4+6 Strength AC +6 Strength modifier. +7 half your level. +1 bonus - One-handed Weapon Talent +6 Strength modifier. Daily Standard action 17 2d10+8 Strength AC +6 Strength modifier. +7 half your level. +2 proficiency bonus. +1 bonus - One-handed Weapon Talent +1 Feat bonus - Weapon Expertise (Hammer) +6 Strength modifier. +2 Feat bonus - Dwarven Weapon Training 14 2d4+6 Strength AC +6 Strength modifier. +7 half your level. +1 bonus - One-handed Weapon Talent +6 Strength modifier. Encounter Immediate Reaction 7 Unknown Unknown +7 half your level. Encounter Standard action 17 1d10+13 Strength AC +6 Strength modifier. +7 half your level. +2 proficiency bonus. +1 bonus - One-handed Weapon Talent +1 Feat bonus - Weapon Expertise (Hammer) +6 Strength modifier. +2 Feat bonus - Dwarven Weapon Training +5 for using an axe, a hammer, or a mace 14 1d4+6 Strength AC +6 Strength modifier. +7 half your level. +1 bonus - One-handed Weapon Talent +6 Strength modifier. Daily Immediate Reaction Encounter Standard action 17 2d10+13 Strength AC +6 Strength modifier. +7 half your level. +2 proficiency bonus. +1 bonus - One-handed Weapon Talent +1 Feat bonus - Weapon Expertise (Hammer) +6 Strength modifier. +2 Feat bonus - Dwarven Weapon Training +5 for using an axe, a hammer, or a mace 14 2d4+6 Strength AC +6 Strength modifier. +7 half your level. +1 bonus - One-handed Weapon Talent +6 Strength modifier.
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