WarKool
12
150
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32000
26 pp; 100 gp
0 gp
Tatoo macabro
Proficient with longbow and shortbow.
Non-elf allies within 5 get +1 to Perception.
Use elven accuracy as an encounter power.
Your origin is fey, not natural
Ignore difficult terrain when shifting (even when shifting multiple squares).
Choose Archer Fighting Style, Two-Blade Fighting Style, Beast Mastery, Marauder Fighting Style, Hunter Fighting Style.
Gain Defensive Mobility as a bonus feat.
+2 to AC against opportunity attacks
Minor action, designate nearest enemy you see as quarry; deal extra damage to quarry once per round.
If no allies are closer to target than you, get +1 on ranged attacks against that target.
Hunter's Quarry damage dice increase to d8s
Gain combat advantage with ranged and area attacks against flanked enemies
Seeker: Nature skill, inevitable shot 1/day, one 1st-level at-will power 1/encounter
Gain proficiency with the Greatbow.
Gain +1 damage per tier with Bows.
Gain bonus to attack rolls with bows.
Deal +2 damage against quarry with combat advantage
Can have number of quarries equal to Wis mod; +1 to attack quarry
Can spend action point to reroll ranged attack or damage roll
Attack two targets instead of one with inevitable shot
At-Will
Standard action
5
1d4-1
Strength
AC
-1 Strength modifier.
+6 half your level.
-1 Strength modifier.
+2d8 to damage once per round (Hunter's Quarry)
+1 to attack rolls against a quarry - Battlefield Experience.
At-Will
Standard action
17
1d12+10
Dexterity
AC
+6 Dexterity modifier.
+6 half your level.
+2 proficiency bonus.
+2 enhancement bonus.
+1 Feat bonus - Weapon Expertise (Bow)
+6 Dexterity modifier.
+2 enhancement bonus.
+2 Feat bonus - Weapon Focus (Bow)
+2d8 to damage once per round (Hunter's Quarry)
+1 to attack rolls if none of your allies are closer to the target - Prime Shot.
+1 to attack rolls against a quarry - Battlefield Experience.
12
1d4+6
Dexterity
AC
+6 Dexterity modifier.
+6 half your level.
+6 Dexterity modifier.
+2d8 to damage once per round (Hunter's Quarry)
+1 to attack rolls if none of your allies are closer to the target - Prime Shot.
+1 to attack rolls against a quarry - Battlefield Experience.
Encounter
Free Action
At-Will
Minor Action
At-Will
Standard action
17
1d12+4
Dexterity
AC
+6 Dexterity modifier.
+6 half your level.
+2 proficiency bonus.
+2 enhancement bonus.
+1 Feat bonus - Weapon Expertise (Bow)
+2 enhancement bonus.
+2 Feat bonus - Weapon Focus (Bow)
+2d8 to damage once per round (Hunter's Quarry)
+1 to attack rolls if none of your allies are closer to the target - Prime Shot.
+1 to attack rolls against a quarry - Battlefield Experience.
At-Will
Standard action
17
1d12+10
Dexterity
AC
+6 Dexterity modifier.
+6 half your level.
+2 proficiency bonus.
+2 enhancement bonus.
+1 Feat bonus - Weapon Expertise (Bow)
+6 Dexterity modifier.
+2 enhancement bonus.
+2 Feat bonus - Weapon Focus (Bow)
+2d8 to damage once per round (Hunter's Quarry)
+1 to attack rolls if none of your allies are closer to the target - Prime Shot.
+1 to attack rolls against a quarry - Battlefield Experience.
12
1d4+6
Dexterity
AC
+6 Dexterity modifier.
+6 half your level.
+6 Dexterity modifier.
+2d8 to damage once per round (Hunter's Quarry)
+1 to attack rolls if none of your allies are closer to the target - Prime Shot.
+1 to attack rolls against a quarry - Battlefield Experience.
Encounter
Standard action
17
2d12+10
Dexterity
AC
+6 Dexterity modifier.
+6 half your level.
+2 proficiency bonus.
+2 enhancement bonus.
+1 Feat bonus - Weapon Expertise (Bow)
+6 Dexterity modifier.
+2 enhancement bonus.
+2 Feat bonus - Weapon Focus (Bow)
+2d8 to damage once per round (Hunter's Quarry)
+1 to attack rolls if none of your allies are closer to the target - Prime Shot.
+1 to attack rolls against a quarry - Battlefield Experience.
5
2d4-1
Strength
AC
-1 Strength modifier.
+6 half your level.
-1 Strength modifier.
+2d8 to damage once per round (Hunter's Quarry)
+1 to attack rolls if none of your allies are closer to the target - Prime Shot.
+1 to attack rolls against a quarry - Battlefield Experience.
Daily
Standard action
17
2d12+10
Dexterity
AC.
+6 Dexterity modifier.
+6 half your level.
+2 proficiency bonus.
+2 enhancement bonus.
+1 Feat bonus - Weapon Expertise (Bow)
+6 Dexterity modifier.
+2 enhancement bonus.
+2 Feat bonus - Weapon Focus (Bow)
+2d8 to damage once per round (Hunter's Quarry)
+1 to attack rolls if none of your allies are closer to the target - Prime Shot.
+1 to attack rolls against a quarry - Battlefield Experience.
12
2d4+6
Dexterity
AC.
+6 Dexterity modifier.
+6 half your level.
+6 Dexterity modifier.
+2d8 to damage once per round (Hunter's Quarry)
+1 to attack rolls if none of your allies are closer to the target - Prime Shot.
+1 to attack rolls against a quarry - Battlefield Experience.
Encounter
Immediate Reaction
Encounter
Immediate Interrupt
17
1d12+10
Dexterity
AC
+6 Dexterity modifier.
+6 half your level.
+2 proficiency bonus.
+2 enhancement bonus.
+1 Feat bonus - Weapon Expertise (Bow)
+6 Dexterity modifier.
+2 enhancement bonus.
+2 Feat bonus - Weapon Focus (Bow)
+2d8 to damage once per round (Hunter's Quarry)
+1 to attack rolls if none of your allies are closer to the target - Prime Shot.
+1 to attack rolls against a quarry - Battlefield Experience.
5
1d4-1
Strength
AC
-1 Strength modifier.
+6 half your level.
-1 Strength modifier.
+2d8 to damage once per round (Hunter's Quarry)
+1 to attack rolls if none of your allies are closer to the target - Prime Shot.
+1 to attack rolls against a quarry - Battlefield Experience.
Daily
Free Action
Encounter
Standard action
15
1d12+8
Wisdom
AC
+4 Wisdom modifier.
+6 half your level.
+2 proficiency bonus.
+2 enhancement bonus.
+1 Feat bonus - Weapon Expertise (Bow)
+4 Wisdom modifier.
+2 enhancement bonus.
+2 Feat bonus - Weapon Focus (Bow)
+2d8 to damage once per round (Hunter's Quarry)
+1 to attack rolls if none of your allies are closer to the target - Prime Shot.
+1 to attack rolls against a quarry - Battlefield Experience.
10
1d4+4
Wisdom
AC
+4 Wisdom modifier.
+6 half your level.
+4 Wisdom modifier.
+2d8 to damage once per round (Hunter's Quarry)
+1 to attack rolls if none of your allies are closer to the target - Prime Shot.
+1 to attack rolls against a quarry - Battlefield Experience.
Daily
Standard action
17
3d12+10
Dexterity
AC
+6 Dexterity modifier.
+6 half your level.
+2 proficiency bonus.
+2 enhancement bonus.
+1 Feat bonus - Weapon Expertise (Bow)
+6 Dexterity modifier.
+2 enhancement bonus.
+2 Feat bonus - Weapon Focus (Bow)
+2d8 to damage once per round (Hunter's Quarry)
+1 to attack rolls if none of your allies are closer to the target - Prime Shot.
+1 to attack rolls against a quarry - Battlefield Experience.
12
3d4+6
Dexterity
AC
+6 Dexterity modifier.
+6 half your level.
+6 Dexterity modifier.
+2d8 to damage once per round (Hunter's Quarry)
+1 to attack rolls if none of your allies are closer to the target - Prime Shot.
+1 to attack rolls against a quarry - Battlefield Experience.
Encounter
Immediate Interrupt
Encounter
Standard action
17
2d12+10
Dexterity
AC
+6 Dexterity modifier.
+6 half your level.
+2 proficiency bonus.
+2 enhancement bonus.
+1 Feat bonus - Weapon Expertise (Bow)
+6 Dexterity modifier.
+2 enhancement bonus.
+2 Feat bonus - Weapon Focus (Bow)
+2d8 to damage once per round (Hunter's Quarry)
+1 to attack rolls if none of your allies are closer to the target - Prime Shot.
+1 to attack rolls against a quarry - Battlefield Experience.
12
2d4+6
Dexterity
AC
+6 Dexterity modifier.
+6 half your level.
+6 Dexterity modifier.
+2d8 to damage once per round (Hunter's Quarry)
+1 to attack rolls if none of your allies are closer to the target - Prime Shot.
+1 to attack rolls against a quarry - Battlefield Experience.
Daily
Standard action
17
Dexterity+0
Dexterity
AC
+6 Dexterity modifier.
+6 half your level.
+2 proficiency bonus.
+2 enhancement bonus.
+1 Feat bonus - Weapon Expertise (Bow)
+2d8 to damage once per round (Hunter's Quarry)
+1 to attack rolls if none of your allies are closer to the target - Prime Shot.
+1 to attack rolls against a quarry - Battlefield Experience.
12
3d4-1
Dexterity
AC
+6 Dexterity modifier.
+6 half your level.
-1 Strength modifier.
+2d8 to damage once per round (Hunter's Quarry)
+1 to attack rolls if none of your allies are closer to the target - Prime Shot.
+1 to attack rolls against a quarry - Battlefield Experience.
Encounter
Immediate Reaction
6
Unknown
Unknown
+6 half your level.
+1 to attack rolls against a quarry - Battlefield Experience.
Encounter
Immediate Reaction
17
3d12+10
Dexterity
AC
+6 Dexterity modifier.
+6 half your level.
+2 proficiency bonus.
+2 enhancement bonus.
+1 Feat bonus - Weapon Expertise (Bow)
+6 Dexterity modifier.
+2 enhancement bonus.
+2 Feat bonus - Weapon Focus (Bow)
+2d8 to damage once per round (Hunter's Quarry)
+1 to attack rolls if none of your allies are closer to the target - Prime Shot.
+1 to attack rolls against a quarry - Battlefield Experience.
12
3d4+6
Dexterity
AC
+6 Dexterity modifier.
+6 half your level.
+6 Dexterity modifier.
+2d8 to damage once per round (Hunter's Quarry)
+1 to attack rolls if none of your allies are closer to the target - Prime Shot.
+1 to attack rolls against a quarry - Battlefield Experience.
Encounter
Free Action
100 gp
0 gp
0
WarKool
h:\users\sanin\documents\ddi\saved characters\warkool_ranger_modificado.dnd4e
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26 pp; 100 gp
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Tatoo macabro