Warkool
12
Warkulin
23
Muerte Purpura
file://C:\doc\d&d\Character\SamplePortraits\RacesKalashtarMale.png
32000
100 gp
0 gp
Cicatriz de conjuros
Tatoo macabro
Beneath skies of ash and cinder lies the broken landscape of Thay. A forbidding place, much of Thay consists of badlands, deserts, rugged mountains, cinder cones, and active volcanoes that belch forth plumes of toxic steam and rain flaming debris on the lands below. Under the tyrannical rule of Szass Tam, the undead are the masters of Thay. Where life exists, it suffers terribly in the form of slaves, playthings, and chattel to be sacrificed, sold, or remade into undead thralls.
You are elemental, not natural.
Choose earthsoul, firesoul, stormsoul, watersoul, or windsoul.
+1 to Fortitude; +1 to saving throws; earthshock power
Use CON for Earthshock
Bond with one blade (1 hr.); standard action to call to hand (10 squares); fix it in 1 hr.
Choose an Aegis.
Use aegis of shielding as an at-will power.
+1 AC with blade, +3 AC if off-hand is free; if unconscious, warding ends, restore with rest
Gain bonus to attack rolls with heavy blades.
Gain training in Heal
Gain +1 damage per tier with Heavy Blades.
Gain 5 additional hit points per tier
Increase number of healing surges by 2
Gain skill power of your level or lower
Mark two targets with aegis of assault or aegis of shielding
When you take an action point action, ally within 5 makes a saving throw against all effects.
+2 defenses for allies adjacent to you.
Aegis reduces enemy's damage by additional 5 points
Propiedad: ganas un +2 a las tiradas de salvacion por muerte.
Poder (Diario):Sin accion: Usa este poder cuando falles una tirada de salvacion por muerte. El resultado de la tirada de salvacion sera 20.
At-Will
Standard action
14
1d8+6
Strength
AC
+2 Strength modifier.
+6 half your level.
+3 proficiency bonus.
+2 enhancement bonus.
+1 Feat bonus - Weapon Expertise (Heavy Blade)
+2 Strength modifier.
+2 enhancement bonus.
+2 Feat bonus - Weapon Focus (Heavy Blade)
8
1d4+2
Strength
AC
+2 Strength modifier.
+6 half your level.
+2 Strength modifier.
At-Will
Standard action
6
1d4
Dexterity
AC
+0 Dexterity modifier.
+6 half your level.
+0 Dexterity modifier.
Encounter
Minor Action
13
Constitution
Fortitude, or Dexterity +2 vs. Fortitude
Increase to +4 bonus at 11th level, and to +6 bonus at 21st level.
+4 power modifier.
+3 Constitution modifier.
+6 half your level.
At-Will
Minor Action
At-Will
Standard action
18
1d8+10
Intelligence
AC
+6 Intelligence modifier.
+6 half your level.
+3 proficiency bonus.
+2 enhancement bonus.
+1 Feat bonus - Weapon Expertise (Heavy Blade)
+6 Intelligence modifier.
+2 enhancement bonus.
+2 Feat bonus - Weapon Focus (Heavy Blade)
12
1d4+6
Intelligence
AC
+6 Intelligence modifier.
+6 half your level.
+6 Intelligence modifier.
At-Will
Standard action
18
1d8+4
Intelligence
AC
+6 Intelligence modifier.
+6 half your level.
+3 proficiency bonus.
+2 enhancement bonus.
+1 Feat bonus - Weapon Expertise (Heavy Blade)
+2 enhancement bonus.
+2 Feat bonus - Weapon Focus (Heavy Blade)
12
1d4+0
Intelligence
AC
+6 Intelligence modifier.
+6 half your level.
Encounter
Standard action
15
1d8+12
Fire
Intelligence
Reflex
+6 Intelligence modifier.
+6 half your level.
+2 enhancement bonus.
+1 Feat bonus - Weapon Expertise (Heavy Blade)
+6 Intelligence modifier.
+2 Strength modifier.
+2 enhancement bonus.
+2 Feat bonus - Weapon Focus (Heavy Blade)
12
1d8+8
Fire
Intelligence
Reflex
+6 Intelligence modifier.
+6 half your level.
+6 Intelligence modifier.
+2 Strength modifier.
Daily
Immediate Interrupt
18
3d8+10
Cold
Intelligence
Reflex
+6 Intelligence modifier.
+6 half your level.
+3 proficiency bonus.
+2 enhancement bonus.
+1 Feat bonus - Weapon Expertise (Heavy Blade)
+6 Intelligence modifier.
+2 enhancement bonus.
+2 Feat bonus - Weapon Focus (Heavy Blade)
12
3d4+6
Cold
Intelligence
Reflex
+6 Intelligence modifier.
+6 half your level.
+6 Intelligence modifier.
Daily
Standard action
Encounter
Standard action
18
2d8+10
Intelligence
AC
+6 Intelligence modifier.
+6 half your level.
+3 proficiency bonus.
+2 enhancement bonus.
+1 Feat bonus - Weapon Expertise (Heavy Blade)
+6 Intelligence modifier.
+2 enhancement bonus.
+2 Feat bonus - Weapon Focus (Heavy Blade)
12
2d4+6
Intelligence
AC
+6 Intelligence modifier.
+6 half your level.
+6 Intelligence modifier.
Daily
Standard action
18
2d8+10
Intelligence
AC
+6 Intelligence modifier.
+6 half your level.
+3 proficiency bonus.
+2 enhancement bonus.
+1 Feat bonus - Weapon Expertise (Heavy Blade)
+6 Intelligence modifier.
+2 enhancement bonus.
+2 Feat bonus - Weapon Focus (Heavy Blade)
12
2d4+6
Intelligence
AC
+6 Intelligence modifier.
+6 half your level.
+6 Intelligence modifier.
Encounter
Standard action
6
Unknown
Unknown
+6 half your level.
Encounter
Standard action
18
2d8+10
Intelligence
AC
+6 Intelligence modifier.
+6 half your level.
+3 proficiency bonus.
+2 enhancement bonus.
+1 Feat bonus - Weapon Expertise (Heavy Blade)
+6 Intelligence modifier.
+2 enhancement bonus.
+2 Feat bonus - Weapon Focus (Heavy Blade)
12
2d4+6
Intelligence
AC
+6 Intelligence modifier.
+6 half your level.
+6 Intelligence modifier.
Daily
Standard action
18
2d8+10
Intelligence
AC
+6 Intelligence modifier.
+6 half your level.
+3 proficiency bonus.
+2 enhancement bonus.
+1 Feat bonus - Weapon Expertise (Heavy Blade)
+6 Intelligence modifier.
+2 enhancement bonus.
+2 Feat bonus - Weapon Focus (Heavy Blade)
12
2d4+6
Intelligence
AC
+6 Intelligence modifier.
+6 half your level.
+6 Intelligence modifier.
Encounter
Immediate Reaction
6
Unknown
Unknown
+6 half your level.
Daily
Minor Action
6
Unknown
Unknown
+6 half your level.
Encounter
Standard action
18
3d8+10
Intelligence
AC
+6 Intelligence modifier.
+6 half your level.
+3 proficiency bonus.
+2 enhancement bonus.
+1 Feat bonus - Weapon Expertise (Heavy Blade)
+6 Intelligence modifier.
+2 enhancement bonus.
+2 Feat bonus - Weapon Focus (Heavy Blade)
12
3d4+6
Intelligence
AC
+6 Intelligence modifier.
+6 half your level.
+6 Intelligence modifier.
Encounter
Immediate Interrupt
Propiedad: ganas un +2 a las tiradas de salvacion por muerte.
Poder (Diario):Sin accion: Usa este poder cuando falles una tirada de salvacion por muerte. El resultado de la tirada de salvacion sera 20.
100 gp
0 gp
0
Warkool
23
Muerte Purpura
H:\Users\Sanin\Documents\ddi\Saved Characters\warkool2.dnd4e
100 gp
0 gp
0
100 gp
0 gp
0
100 gp
0 gp
0
100 gp
0 gp
0
100 gp
0 gp
0
100 gp
0 gp
0
100 gp
0 gp
0
100 gp
0 gp
0
100 gp
0 gp
0
100 gp
0 gp
0
100 gp
0 gp
0
32000
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MobilePanelsLocked=True|CurrentOrientationStyle=Vertical|NewPageLayoutAffinity=Portrait|NewPowerLayoutAffinity=Portrait|ShowJournalPages=False|ShowNotesPage=False|ShowPowerCardPages=True|ShowBasicAttackPowerCards=False|ShowOptionalCards=True|ShowNormalItemCards=False|ShowItemSetInfoCards=True|ShowAllWeaponsForCards=False|ShowBlankPowerCardPage=False|ShowPageNumbers=True|ShowFlavorText=False|ReplacesAdditionalEffects=True|ZoomLevel=100|PersonalizedData=True&BaseStyle=PortraitPage1/LayoutStyle=Portrait|*/HEADER|*/INITIATIVE/ABILITY_SCORES/HIT_POINTS/SKILLS|*/DEFENSES/ACTION_POINTS/RACE_FEATURES;Height=151/CLASS_FEATURES;Height=270/LANGUAGES;Height=52|*/MOVEMENT/SENSES/ATTACK_WORKSPACE/DAMAGE_WORKSPACE/BASIC_ATTACKS/FEATS;Height=338&BaseStyle=PortraitPage2/LayoutStyle=Portrait|*|*/POWERS_PANEL/OTHER_EQUIPMENT;Height=221/COINS_AND_WEALTH|*/MAGIC_ITEMS_PANEL/RITUALS;Height=221|*/PORTRAIT/NOTES_PERSONALITY;Height=110/NOTES_APPEARANCE;Height=110/NOTES_BACKGROUND;Height=110/NOTES_ALLIES;Height=110/NOTES_SESSION;Height=110
<PowerCards>
<CharSummaryCard Visibility="Visible" IsInSpellbook="False" />
<SkillsCard Visibility="Visible" IsInSpellbook="False" />
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<SecondWindCard Visibility="Visible" IsInSpellbook="False" Blank="true">
<RuleID></RuleID>
<WeaponSelections />
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<PowerCardBasic Visibility="Hidden" IsInSpellbook="False" Blank="false">
<RuleID>ID_INTERNAL_POWER_MELEE_BASIC_ATTACK</RuleID>
<WeaponSelections />
</PowerCardBasic>
<PowerCardBasic Visibility="Hidden" IsInSpellbook="False" Blank="false">
<RuleID>ID_INTERNAL_POWER_RANGED_BASIC_ATTACK</RuleID>
<WeaponSelections />
</PowerCardBasic>
<PowerCardBasic Visibility="Visible" IsInSpellbook="False" Blank="false">
<RuleID>ID_FMP_POWER_3323</RuleID>
<WeaponSelections />
</PowerCardBasic>
<PowerCardBasic Visibility="Visible" IsInSpellbook="False" Blank="false">
<RuleID>ID_FMP_POWER_1725</RuleID>
<WeaponSelections />
</PowerCardBasic>
<PowerCardBasic Visibility="Visible" IsInSpellbook="False" Blank="false">
<RuleID>ID_FMP_POWER_6834</RuleID>
<WeaponSelections />
</PowerCardBasic>
<PowerCardBasic Visibility="Visible" IsInSpellbook="False" Blank="false">
<RuleID>ID_FMP_POWER_1767</RuleID>
<WeaponSelections />
</PowerCardBasic>
<PowerCardBasic Visibility="Visible" IsInSpellbook="False" Blank="false">
<RuleID>ID_FMP_POWER_3326</RuleID>
<WeaponSelections />
</PowerCardBasic>
<PowerCardBasic Visibility="Visible" IsInSpellbook="False" Blank="false">
<RuleID>ID_FMP_POWER_1779</RuleID>
<WeaponSelections />
</PowerCardBasic>
<PowerCardBasic Visibility="Visible" IsInSpellbook="False" Blank="false">
<RuleID>ID_FMP_POWER_5789</RuleID>
<WeaponSelections />
</PowerCardBasic>
<PowerCardBasic Visibility="Visible" IsInSpellbook="False" Blank="false">
<RuleID>ID_FMP_POWER_3947</RuleID>
<WeaponSelections />
</PowerCardBasic>
<PowerCardBasic Visibility="Visible" IsInSpellbook="False" Blank="false">
<RuleID>ID_FMP_POWER_3328</RuleID>
<WeaponSelections />
</PowerCardBasic>
<PowerCardBasic Visibility="Visible" IsInSpellbook="False" Blank="false">
<RuleID>ID_FMP_POWER_3922</RuleID>
<WeaponSelections />
</PowerCardBasic>
<PowerCardBasic Visibility="Visible" IsInSpellbook="False" Blank="false">
<RuleID>ID_FMP_POWER_3952</RuleID>
<WeaponSelections />
</PowerCardBasic>
<PowerCardUtility Visibility="Visible" IsInSpellbook="False" Blank="false">
<RuleID>ID_FMP_POWER_5790</RuleID>
<WeaponSelections />
</PowerCardUtility>
<PowerCardUtility Visibility="Visible" IsInSpellbook="False" Blank="false">
<RuleID>ID_FMP_POWER_9315</RuleID>
<WeaponSelections />
</PowerCardUtility>
<PowerCardUtility Visibility="Visible" IsInSpellbook="False" Blank="false">
<RuleID>ID_FMP_POWER_11550</RuleID>
<WeaponSelections />
</PowerCardUtility>
<PowerCardUtility Visibility="Visible" IsInSpellbook="False" Blank="false">
<RuleID>ID_FMP_POWER_11548</RuleID>
<WeaponSelections />
</PowerCardUtility>
<PowerCardUtility Visibility="Visible" IsInSpellbook="False" Blank="false">
<RuleID>ID_FMP_POWER_11546</RuleID>
<WeaponSelections />
</PowerCardUtility>
<PowerCardMagicWeapon Visibility="Visible" IsInSpellbook="False">
<CharLootID xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<enchantID>ID_FMP_MAGIC_ITEM_782</enchantID>
<baseID>ID_FMP_WEAPON_19</baseID>
</CharLootID>
</PowerCardMagicWeapon>
<PowerCardMagicItem Visibility="Visible" IsInSpellbook="False">
<CharLootID xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<enchantID>ID_FMP_MAGIC_ITEM_612</enchantID>
<baseID>ID_FMP_ARMOR_2</baseID>
</CharLootID>
</PowerCardMagicItem>
<PowerCardMagicItem Visibility="Visible" IsInSpellbook="False">
<CharLootID xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<baseID>ID_INTERNAL_MAGIC_ITEM_ARMADURA_DE_BRIO_(CUERO)_+3</baseID>
<name>Armadura de Brio (cuero) +3</name>
</CharLootID>
</PowerCardMagicItem>
<PowerCardMagicItem Visibility="Visible" IsInSpellbook="False">
<CharLootID xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<baseID>ID_FMP_MAGIC_ITEM_1048</baseID>
</CharLootID>
</PowerCardMagicItem>
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file://C:\doc\d&d\Character\SamplePortraits\RacesKalashtarMale.png
false
false
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Warkulin
false
false
false
false
false
false
false
Cicatriz de conjuros
Tatoo macabro
Propiedad: ganas un +2 a las tiradas de salvacion por muerte.
Poder (Diario):Sin accion: Usa este poder cuando falles una tirada de salvacion por muerte. El resultado de la tirada de salvacion sera 20.
false
false