Warkool 12 Warkulin 23 Muerte Purpura file://C:\doc\d&d\Character\SamplePortraits\RacesKalashtarMale.png 32000 100 gp 0 gp Cicatriz de conjuros Tatoo macabro
Beneath skies of ash and cinder lies the broken landscape of Thay. A forbidding place, much of Thay consists of badlands, deserts, rugged mountains, cinder cones, and active volcanoes that belch forth plumes of toxic steam and rain flaming debris on the lands below. Under the tyrannical rule of Szass Tam, the undead are the masters of Thay. Where life exists, it suffers terribly in the form of slaves, playthings, and chattel to be sacrificed, sold, or remade into undead thralls. You are elemental, not natural. Choose earthsoul, firesoul, stormsoul, watersoul, or windsoul. +1 to Fortitude; +1 to saving throws; earthshock power Use CON for Earthshock Bond with one blade (1 hr.); standard action to call to hand (10 squares); fix it in 1 hr. Choose an Aegis. Use aegis of shielding as an at-will power. +1 AC with blade, +3 AC if off-hand is free; if unconscious, warding ends, restore with rest Gain bonus to attack rolls with heavy blades. Gain training in Heal Gain +1 damage per tier with Heavy Blades. Gain 5 additional hit points per tier Increase number of healing surges by 2 Gain skill power of your level or lower Mark two targets with aegis of assault or aegis of shielding When you take an action point action, ally within 5 makes a saving throw against all effects. +2 defenses for allies adjacent to you. Aegis reduces enemy's damage by additional 5 points Propiedad: ganas un +2 a las tiradas de salvacion por muerte. Poder (Diario):Sin accion: Usa este poder cuando falles una tirada de salvacion por muerte. El resultado de la tirada de salvacion sera 20. At-Will Standard action 14 1d8+6 Strength AC +2 Strength modifier. +6 half your level. +3 proficiency bonus. +2 enhancement bonus. +1 Feat bonus - Weapon Expertise (Heavy Blade) +2 Strength modifier. +2 enhancement bonus. +2 Feat bonus - Weapon Focus (Heavy Blade) 8 1d4+2 Strength AC +2 Strength modifier. +6 half your level. +2 Strength modifier. At-Will Standard action 6 1d4 Dexterity AC +0 Dexterity modifier. +6 half your level. +0 Dexterity modifier. Encounter Minor Action 13 Constitution Fortitude, or Dexterity +2 vs. Fortitude Increase to +4 bonus at 11th level, and to +6 bonus at 21st level. +4 power modifier. +3 Constitution modifier. +6 half your level. At-Will Minor Action At-Will Standard action 18 1d8+10 Intelligence AC +6 Intelligence modifier. +6 half your level. +3 proficiency bonus. +2 enhancement bonus. +1 Feat bonus - Weapon Expertise (Heavy Blade) +6 Intelligence modifier. +2 enhancement bonus. +2 Feat bonus - Weapon Focus (Heavy Blade) 12 1d4+6 Intelligence AC +6 Intelligence modifier. +6 half your level. +6 Intelligence modifier. At-Will Standard action 18 1d8+4 Intelligence AC +6 Intelligence modifier. +6 half your level. +3 proficiency bonus. +2 enhancement bonus. +1 Feat bonus - Weapon Expertise (Heavy Blade) +2 enhancement bonus. +2 Feat bonus - Weapon Focus (Heavy Blade) 12 1d4+0 Intelligence AC +6 Intelligence modifier. +6 half your level. Encounter Standard action 15 1d8+12 Fire Intelligence Reflex +6 Intelligence modifier. +6 half your level. +2 enhancement bonus. +1 Feat bonus - Weapon Expertise (Heavy Blade) +6 Intelligence modifier. +2 Strength modifier. +2 enhancement bonus. +2 Feat bonus - Weapon Focus (Heavy Blade) 12 1d8+8 Fire Intelligence Reflex +6 Intelligence modifier. +6 half your level. +6 Intelligence modifier. +2 Strength modifier. Daily Immediate Interrupt 18 3d8+10 Cold Intelligence Reflex +6 Intelligence modifier. +6 half your level. +3 proficiency bonus. +2 enhancement bonus. +1 Feat bonus - Weapon Expertise (Heavy Blade) +6 Intelligence modifier. +2 enhancement bonus. +2 Feat bonus - Weapon Focus (Heavy Blade) 12 3d4+6 Cold Intelligence Reflex +6 Intelligence modifier. +6 half your level. +6 Intelligence modifier. Daily Standard action Encounter Standard action 18 2d8+10 Intelligence AC +6 Intelligence modifier. +6 half your level. +3 proficiency bonus. +2 enhancement bonus. +1 Feat bonus - Weapon Expertise (Heavy Blade) +6 Intelligence modifier. +2 enhancement bonus. +2 Feat bonus - Weapon Focus (Heavy Blade) 12 2d4+6 Intelligence AC +6 Intelligence modifier. +6 half your level. +6 Intelligence modifier. Daily Standard action 18 2d8+10 Intelligence AC +6 Intelligence modifier. +6 half your level. +3 proficiency bonus. +2 enhancement bonus. +1 Feat bonus - Weapon Expertise (Heavy Blade) +6 Intelligence modifier. +2 enhancement bonus. +2 Feat bonus - Weapon Focus (Heavy Blade) 12 2d4+6 Intelligence AC +6 Intelligence modifier. +6 half your level. +6 Intelligence modifier. Encounter Standard action 6 Unknown Unknown +6 half your level. Encounter Standard action 18 2d8+10 Intelligence AC +6 Intelligence modifier. +6 half your level. +3 proficiency bonus. +2 enhancement bonus. +1 Feat bonus - Weapon Expertise (Heavy Blade) +6 Intelligence modifier. +2 enhancement bonus. +2 Feat bonus - Weapon Focus (Heavy Blade) 12 2d4+6 Intelligence AC +6 Intelligence modifier. +6 half your level. +6 Intelligence modifier. Daily Standard action 18 2d8+10 Intelligence AC +6 Intelligence modifier. +6 half your level. +3 proficiency bonus. +2 enhancement bonus. +1 Feat bonus - Weapon Expertise (Heavy Blade) +6 Intelligence modifier. +2 enhancement bonus. +2 Feat bonus - Weapon Focus (Heavy Blade) 12 2d4+6 Intelligence AC +6 Intelligence modifier. +6 half your level. +6 Intelligence modifier. Encounter Immediate Reaction 6 Unknown Unknown +6 half your level. Daily Minor Action 6 Unknown Unknown +6 half your level. Encounter Standard action 18 3d8+10 Intelligence AC +6 Intelligence modifier. +6 half your level. +3 proficiency bonus. +2 enhancement bonus. +1 Feat bonus - Weapon Expertise (Heavy Blade) +6 Intelligence modifier. +2 enhancement bonus. +2 Feat bonus - Weapon Focus (Heavy Blade) 12 3d4+6 Intelligence AC +6 Intelligence modifier. +6 half your level. +6 Intelligence modifier. Encounter Immediate Interrupt
Propiedad: ganas un +2 a las tiradas de salvacion por muerte. Poder (Diario):Sin accion: Usa este poder cuando falles una tirada de salvacion por muerte. 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